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	<title>Comments on: What PR Pros Can Learn From Gamers</title>
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	<link>http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/</link>
	<description>Exploring the intersection of communications, marketing and social media</description>
	<pubDate>Fri, 21 Nov 2008 02:38:31 +0000</pubDate>
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		<title>By: Lisa Gibala Warren</title>
		<link>http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-218</link>
		<dc:creator>Lisa Gibala Warren</dc:creator>
		<pubDate>Thu, 14 Feb 2008 14:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-218</guid>
		<description>Excellent. I always encourage looking at what other industries are doing to be successful. The formula, at its basic level, often rings true across the board.</description>
		<content:encoded><![CDATA[<p>Excellent. I always encourage looking at what other industries are doing to be successful. The formula, at its basic level, often rings true across the board.</p>
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		<title>By: jonmul</title>
		<link>http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-216</link>
		<dc:creator>jonmul</dc:creator>
		<pubDate>Wed, 13 Feb 2008 10:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-216</guid>
		<description>Great post Dave - really like the analogy and it works equally well for internal communications.

Despite all the tools, channels and varied approaches the old KISS (Keep It Simple, Stupid) rule is still very good advice!</description>
		<content:encoded><![CDATA[<p>Great post Dave - really like the analogy and it works equally well for internal communications.</p>
<p>Despite all the tools, channels and varied approaches the old KISS (Keep It Simple, Stupid) rule is still very good advice!</p>
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		<title>By: Rick Weiss</title>
		<link>http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-215</link>
		<dc:creator>Rick Weiss</dc:creator>
		<pubDate>Wed, 13 Feb 2008 05:27:53 +0000</pubDate>
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		<description>I like this (partly because I blog about games)
To further the game analogy, we need to keep it balanced and inclusive. this ties in with making it about the people.
A lot of effort goes into balancing multi-player games so that they don't exclude players and stay fun. I think communications is the same. e.g. As you mentioned, spin throws off the balance and alienates people.</description>
		<content:encoded><![CDATA[<p>I like this (partly because I blog about games)<br />
To further the game analogy, we need to keep it balanced and inclusive. this ties in with making it about the people.<br />
A lot of effort goes into balancing multi-player games so that they don&#8217;t exclude players and stay fun. I think communications is the same. e.g. As you mentioned, spin throws off the balance and alienates people.</p>
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		<title>By: Dan Mosqueda</title>
		<link>http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-214</link>
		<dc:creator>Dan Mosqueda</dc:creator>
		<pubDate>Wed, 13 Feb 2008 03:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://davefleet.com/2008/02/what-pr-pros-can-learn-from-gamers/#comment-214</guid>
		<description>You hit the nail on the head.  I love Halo3 because I can play for 20 minutes online, have fun and get off and enjoy real life!  And I'm amazed at Guitar Hero and Rock Band's success.</description>
		<content:encoded><![CDATA[<p>You hit the nail on the head.  I love Halo3 because I can play for 20 minutes online, have fun and get off and enjoy real life!  And I&#8217;m amazed at Guitar Hero and Rock Band&#8217;s success.</p>
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